Difference between revisions of "Crash course in combat"
(Created page with "= A CRASH COURSE IN COMBAT.= To attack you must have weapons "in-hand" and "ready." "In-hand" means the iten is in a hand. "Ready" means the item is ready for use. (If the...")
Latest revision as of 18:57, 1 November 2017
A CRASH COURSE IN COMBAT.
To attack you must have weapons "in-hand" and "ready." "In-hand" means the iten is in a hand. "Ready" means the item is ready for use. (If the weapon is greyed out it is unusable.)
To attack, right-click on a ready weapon on the adventure screen. Be sure to RIGHT-CLICK. If you left-click you will find yourself picking the item up instead of attacking!.
Note that you can have an item "in-hand" but not readied. For example, if you hold a two-handed weapon, you cannot "ready" items in your other hand. The other hand is greyed out. If you want you could place an item in the greyed out hand, but you would not gain any benefit from having it there.
Characters fight with three basic types of weapons: melee, thrown and ranged.
Characters with melee weapons (axes, swords etc..) may only attack if they stand in the front rank. The two characters with portraits on the top row are in the front rank. Consider the other characters as being in the rear rank.
Characters with thrown and ranged weapons (daggers, dart etc..) can be anywhere in the party. To attack with a thrown weapon, right-click on the ready weapon in the adventure screen. After the fight, you will have to go pick up the thrown weapon and ready it again.
Ranged weapons require ammunition. Arrows for bows must be placed in the characters quiver. Rocks for slings may be placed anywhere on the characters equipment screen. To attack with a ranged weapon, right-click on the ready weapon in the adventure screen. After the fight, you will have to go pick up the ammunition and replace it on the equipment screen.